Category: Rotations

  • Out Of Your Head

    For this big Project, My Team 13 “The Most Epic and Awesome Guys in the World” decided to pick a few words from the word bank each and see what crossovers we had in order to be on a similar basis for our animation. The most popular were:

    • Greed
    • Decay
    • Solace
    • ForeShadowing
    • Burst
    • Uncover

    We each pitched some ideas that came instantly into our head, and ultimately decided to depict a story that has a gnome protagonist. Our original idea was thought to be too long for the 30s we had for this project and so we consolidated the idea and made it about a Big Gnomes birthday.

    After many iterations out Log line came out to be:
    “Outcast of the Village sulk though town and accepts that everyone forgot about his special day..again.”

    We planned an animatic to see timings as well as potential shots. Delegating that out for each member to draw and send to me to edit into a video.

    First Animatic Draft.

    I took everyone’s files and put them all in the timeline how we discussed. Some shots were missing so i added in the few scenes.

    Door Opening scene, adding context and suspense

    Discussed Final Door Scene, adding finality

    Here also added in sound effects that i found on Freesounds.org as well as voicing the gnomes myself. For the crowd, i recorded multiple takes of a high pitched “happy birthday” and layered them over each other.

    All the pink labelled audio is myself recorded.

    After checking this animatic with a Tutor, it was said that it was difficult to see that it was his birthday, and we should make it clearer that its his special day. So we moved the confetti scene to the beginning in order to establish this, we also decided to change the perspective in order to add variation into the shots. Because of this, the scenes had shifted and there was no longer a scene of him walking up to his home and so we added a 3/4 angle of him walking, again to make sure there was variation between shots.

    New establishing front on shot.

    New 3/4 walking shot towards his home.

    This was added into the animatic however watching again we felt as if there should be a reaction from Big Gnome to the others surprising him, Mikey worked on this.

    We planned to mute the colours as the sad interactions go and then seeing the vibrancy reintroduced to him seemed symbolic of his joy. We also wanted to make use of him laughing and incorporate him with the crowd and so we made a “party” scene.

    Inside of the house, new angle for the camera.

    In this new rendition of the animatic i also decided to change up the door opening scene and add the gnome for an over the shoulder shot as well as making more sense (arm seemed too long otherwise.)

    New Animatic

    with the additions.

    After this animatic was completed we started to work on our delegated roles. I was on Backgrounds and Editing. Both me and Ella worked together in order to make sure our brush sizes and line weight were the same so that they would be cohesive. I worked mostly on the outside and she did interior as well as the final door scene.

    Window Idea (left) Street Idea (right)

    Rough sketch but then changed lamppost to fit into the aesthetic

    first background, we initially pictured a shop window to see gnome in his reflection however the frame seemed to crowded and the characters would be cut off if the window was to be recognised as one. So we changed it to the path he is walking on that leads into the next scene.

    this is the main, wide panning shot. Where the gnome will be walking and reacting to everyone else, getting progressively sadder. I wanted to make sure that i drew wide enough in case we needed to pan more than intended.

    3/4 walk towards his home. Conversing with Ella to make sure that there is continuity in the big gnomes home. Using the animatic as sketch, lining over and adding details.

    close up for when gnome opens the door. Animatic as sketch

    When they were all complete we compiled them and put them into the timeline onto of out animatic in order to see if the scenes were given the right amount of time now that visualising the world was clearer. We were also able to create a style frame to see how the whole animation would turn out.

    style shot

    After the style shot was complete, we headed straight into the animation and production process. Mikey would sketch out the animations of the main gnome and hand them off to be cleaned up and coloured. And as I had more time as the backgrounds were done i took them in.

    Animations I lined + coloured.

    Scene wherein which he sees the surprise party

    door opening scene

    party scene

    After these were lined and coloured, i then helped out with trying to figure out the walk cycle to make animation easier for the sketch artist. It was one of the most difficult things i faced during this project.

    But first we had to figure out the complete side profile for him during the panning scene.

    a few concepts and sketches to try and understand how his shapes would sit when he walks. Both happy and sad.

    Walk cycles.

    I worked on the basic rough sketch (blue/left) first to figure out footwork in order to pass off and get put properly into the style. Then after a while i went to figure out the animation for the 3/4 walk (pink/right)

    I then lined over and coloured once Mikey had finished them.

    happy walk cycle

    sad walk cycle

    big gnome and the benched gnome scene

    Another i lined, i passed off to Ella to colour

    When Mikey was working on these scenes and i was waiting to line it, i offered to animate the 3/4 walk as it was daunting to tackle. Using the walk cycle i had figured out i plotted the frames onto the background in ToonSquid

    This was so i could see where the gnome would need to be placed

    I then lined over this scene

    and added colour

    By this point the files were being sent to me throughout the whole process and i had been adding them into the Premier file to edit bit by bit.

    I had gotten the files from everyone now and began to dedicate my time to editing the project. Some of the files needed to be remapped and timed again in the timeline, as well as syncing the audio cues to the movements.

    Every file is layered over another, this way i could keep track of where we were in the animatic and stick to the timings that were dedicated to each one. Though i found it a little overwhelming managing all the elements. Overall it was a fun journey and definitely helped me learn more about editing and the program.

    I added extra sound effects in areas that had changed throughout the animating process such as the first scene, where now he adjusts his hat instead of popping confetti.

    One of the biggest hurdles i had to face was the panning scene. It was problematic for me as the entire background is moving and yet there are elements that have to slide along with it. (The door and bench gnomes.) It was frustrating to figure out a solution other than moving each frame one at a time. Despite trying to group the animations Premier wouldn’t allow me to use keyframes and move them.

    To get around this i green screened the smaller gnome scenes and tracked the video instead of the frames themselves.

    Sketch by Joshua. Line + colour by Mag

    Sketch by Joshua. Line + colour by Mag

    Finally, after a while of sorting this out it was finally done. I sent it to the group and asked for areas that i missed and after taking in all their points and jumping into calls to rewatch and watch again, it was fully finalised.

    Final Animation.

    Big Gnome Birthday

  • Animatic

    Post it note Animatic.

    Taking some advice i added a few shots in order to make sure that the respective character was on the correct side following the 180 rule.

    Digitized, lined, grayscale version of the animatic

    Video of Greyscale Animatic with Sound

    Coloured Animatic Frames

    Final Coloured Animatic

    Editing Sound effects.

    from the grayscale animatic

  • Stop Motion

    Shape Stop Motion

    Using paper I cut away shapes in order to create a smooth video, starting with a square then made them progressively larger and eventually divulging it into a octagon that decreases in size.

    Pixilation with Character

    Pixilation video that played with stop motion effects on humans, this one shows the character transforming from a member of our group.

    Final Group Project

    using a top down angle to shoot out stop motion we were able to recreate gravity as well as posing out 2d puppet in ways that didn’t involved out hands being in the frame. The brief being “transformation / metamorphosis” we decided to create a cycle of the creature falling for a suspicious mushroom.

    Editing

    Editing of sound and frames, adding fade effects and repeating the cycle of mushroom from the beginning at the end.

  • Breaking Character

    Sketch version of animation

    Key Frames

    Final Product

    Sound Editing

    Using Photoshop as the animating software then exporting the video in order to correctly time frame holds as well as editing in audio needed for the scene in Premier.

  • Making Character – Melody

    My idea was a music centric world as life functions from the frequencies that are emitted with sound. Until a screeching high pitched tone brings chaos as it throws the “harmony” of this place into a mess. I wanted my character to be the one to defeat the monsters that are creating this sound and disrupting the peace.

    A4 Page on my character. With quick sketches of her movements and emotion

    An alternate male design using items collected to draw inspiration from as well as a collage style creation from those same objects.

    Three versions of Melody.

    The first design is in a style that i am comfortable with, a dark and grungy girl but i also wanted to explore the idea of a more cartoon like aesthetic with exaggerated bodily proportions.

    Though neither of these seemed to fit the world that i had imagined and i settled on a design to which melded both of these concepts into one character. I always envisioned her hair resembling a music note to symbolise her connection with sound, but i also adored the thought of her being a deaf to contrast the world that she lives in. This also allows her withstand the disruptive sounds that others couldn’t.

    Character turn around.

    Expression Sheet

    Notes on Melody’s motion plan as well as sketches